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Crusader kings 2 defensive pacts
Crusader kings 2 defensive pacts








crusader kings 2 defensive pacts crusader kings 2 defensive pacts

The coping mechanisms you develop might introduce some other problems, but they do give you back more control. It's something that's meant to be managed. Importantly, it doesn't feel like a punishment any more than the intrigue system, which has killed off plenty of my rulers. When you know what kind of character you're playing and you're compelled to actually roleplay, it becomes so much easier to focus. Stress doesn't make any of that vanish, but it does act like a guide. You've got your council to sort out, maybe a spouse to find, vassals to get to know, rivals gunning for you, so many possible schemes-it's a lot. One of the series' biggest obstacles is that it's pretty hard to know where to begin. Stress is also a great way to motivate players to get stuck into different parts of the game. There's a logic, albeit often a strange one, to everything, like you've got a DM ensuring everything makes sense and keeping you on track, or at least suggesting that there's a track you might want to follow. Your personality and traits are both the roots and end results of all of these actions, informing them and then developing because of them. You can chart the decisions you make and the mark they leave on you and your dynasty and everything just links up.










Crusader kings 2 defensive pacts